Impossible_S_shading_01pink.jpg

Impossible

Role: Concept and design

Agency: none

A few years ago, I was playing the game, Monument Valley, and I remembered the vast amount of time that I would stare at the M.C. Escher poster hanging in my middle school geometry class. I constantly traced an impossible path over and over again from across the room. In Monument Valley, you might be walking on a pathway, on the top of a structure, but then you realize you're now walking underneath it. Considering my fascination, I decided that I needed to make an impossible S for myself. Why an S? It has symmetry in a two-fold axis which makes it an easy candidate to turn upside down. I spent some time wrapping my brain around the problem and exploring how gradients affected it. Eventually, I decided I enjoyed the challenge enough that I searched and found the entire IMPOSSIBLE word, matching each letter to the patterns of the S.

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Impossible_Shading_10.jpg
Impossible_S_shading_01pink.jpg